All of these recall, after a second or two, stereo multi‑samples laid out across the pitch range, so there’s never a chipmunk effect of single samples being massively transposed, and almost all serve as mini‑presets in their own right. The sample replay engines offer a choice of about 50 factory sample sets, grouped in three categories: Real Pianos, Processed Pianos and Additional Samples. Far too much to cover in much detail in this review, sadly, but here are the highlights. The effects quality is really good, and the graphic depictions of parameter settings genuinely helpful.Īs you swoop down, however, a lot of impressive stuff reveals itself. There are no fewer than six effects slots per sound: two per layer, and two master level effects. So in many ways AGP is two synths running in parallel, albeit with a sophisticated modulation scheme (again, more on that coming up) shared between them. Then both layers are finally mixed through another two master‑level effects processors. Staying a little bit longer with this bird’s‑eye view of AGP’s architecture, it turns out that each pair of sound engines outputs into an independent stereo filter and dual effects slots. So in fact the ‘old and new’ idea of the simple interface is ultimately misleading, but it’s a useful starting point. You get to configure how they’re deployed between the layers via a friendly drag‑and‑drop. four synths) is possible, but in fact it’s strictly two of each that can be enabled. The otherwise very clear and precise PDF user manual might lead you to believe that any combination of sample and synth engine (eg. Each has two sound engines, for a potential total of four running in parallel for every note played. Two layers, A and B, correspond to those orange and blue, old and new pianos of the simpler, macro‑driven interface. And it’s in the Layers panel we most clearly see the multitimbral aspect of AGP laid bare. Now there are five alternative panel views: Layers, Modulation, Arpeggiator, Effects and Macros. To really understand it though, an Advanced button lifts the lid (as it were) and exposes AGP’s extensive underlying architecture. In the Advanced view the full synth architecture is revealed, with its dual‑layer, four‑engine design, and modulation sources visible in the lower part of the window. With about 300 presets to get you going, it might take you a while to proceed from here. Seven more macro knobs, four of which refer to effects processing, also invite experimentation. So a dual‑layer aspect, morphing or blending between two different sounds, is literally front and centre. Between them a large Morph knob references their colours. Two pianos form an intriguing visual backdrop, one wooden and knocked about, the other computer‑generated and clean, and both ‘exploded’. So what’s going on here, in this novel take on the piano? Actually, AGP’s main graphic interface (shown above) gives a pretty good clue. Some have a serious wow factor when you play just one note, although many are conventionally playable and expressive in nature, as with a real acoustic grand piano. But the presets provided do tend towards the complex, multi‑layered and occasionally cinematic they’re sometimes dusty and distorted, though just as often clean and sparkling. Like its recent forerunners, dedicated to Strings and Voices, Augmented Grand Piano (or AGP, as I’ll call it from now on) employs sample playback as well as various types of synthesis, so the timbral range is broad and not easy to summarise. When is a piano not a piano? When it’s been ‘augmented’ by Arturia.Īugmented Grand Piano is the latest in Arturia’s Augmented series of virtual instruments, which reinterprets and deconstructs familiar types of sounds. The optional fold‑out panel is for setting up various global options, and configuring MPE. The main, ‘friendly’ macro‑driven version of the graphic interface, showing the concept of morphing or blending between two sources.
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